Cheat Engine又称CE修改器是一款内存修改编辑工具。你可以通过ce修改器(Cheat Engine)软件来修改游戏中的内存数据、人物属性、金币数值等等,功能强大企且操作简单,可以为你带来良好的更好的体验游戏。
ce修改器(Cheat Engine)是一款完全免费的软件!
ce修改器(Cheat Engine)可以帮助你制作属于自己的修改器!
万能游戏修改器,任何游戏都可以修改!
超强悍内存信息扫描,不放过任何蜘丝马迹!
December 24 2018:Cheat Engine 6.8.2 Released:
Here's a new version for the hollidays. Mainly minor improvements and some small bugfixes, but also a new 'ultimap like' feature called Code Filter for which you don't need any special hardware for. (Just an extensive list of addresses) Download: Cheat Engine 6.8.2
Disassembler: Several disassembler instructions had a comma too many or too few ,fixed those
Disassembler: Fixed the description for ret #
Disassembler/Debug: Fixed the address that is being edited when a breakpoint hits while editing an instruction
Assembler: Fixed assembling reg*2/4/8+unquotedsymbol
Plugin: Fixed the SDK for C plugins that use the disassembler callback
Hotkeys: Fixed the attach to foreground hotkey
Memory Scan: Fixed the percentage scan
Memory Scan: Fixed a rare situation that could cause an error
Memory Scan: Simple values now works with groupscan
Memory Scan Lua: Scanfiles now also get deleted if the memory scan object is freed before the scan is fully done
Fill Memory: Now allows 64-bit addresses
Structure Dissect: Fixed the popupmenu "change type" so it now affects all selected entries instead of just the first
PointerOrPointee window: Fix the debug pointer or pointee window button text when using access instead of writes
GUI: Fixed and restored the DPI Aware option in setting
GUI: Some DPI fixes/adjustments here and there
Graphical Memory view: Fixed DPI issues
Symbolhandler: When the symbolhandler now waits till it's done, it won't wait for the structures to be parsed anymore
Lua Engine: Added autocomplete
DLL injection: On DLL injection failure CE tries to fall back on forced injection methods
Assembler: Added multibyte NOP
Plugins: Plugins can now have side dll's that are statically linked in their own folder (Windows 7 with updates and later)
Debugging: Improved the FPU window editing when single stepping, allowing you to change the FPU registers
Debugging: Threadview now updates when single stepping and cnanges made there will affect the currently debugged thread (before it didn't)
Debugging: Added Code Filter. This lets you filter out code based on if it has been executed or not (Uses software breakpoints)
Debugging: Added an option to chose if you wish to break on unexpected breakpoints, and if CE should break on unexpected breakpoints, or only on specified regions (like AA scripts)
Disassembler: The comments now show multiple parameters
Pointerscan: Add option to allow negative offset scanning
Pointerscan: Add extra types to the display
Advanced Options/CodeList: Now uses symbolnames
Tutorial Game: Added a levelskip option when you've solved a step
Tutorial Game: Added a secondary test
Compare memory: Added a limit to the number of address values shown per row (can be changed)
Address List: When the option to deactivate children is set, the children will get deactivated first
Memory Scan: Add a lua script in autorun that lets you specify which module to scan
ExecuteCodeEx(Let's you execute code in the target and pass parameters)
Added 2 new parameters to getNameFromAddress (ModuleNames and Symbols)
Added addModule and deleteModule to the symbollist class
Added the ModuleLoader class which can force load dll's
Fixed endUpdate for the listview
以官网翻译文件为参考字典,基于CE6.8.2版本进行翻译,修正部分本地化翻译让它更符合国人语言习惯。
大部分内容机翻,如有不当之处,请发送邮件通知我,我将在下个CE版本更新中修正。
安装主程序,解压汉化包,将zh_CN文件夹放在安装目录下的languages文件里,运行主程序,在Edit->Settings->Languages中选择zh_CN,保存并重启软件即可
主程序:https://www.lanzous.com/i30h54j
汉化包:
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感謝提供下載!
2021年1月15日 上午8:59感謝提供下載!
2021年1月9日 下午9:42谢谢 我不打游戏 也要
2020年10月31日 上午11:58